![]() ![]() Yeah there are 2 hooks actually, one of them doing exactly what you described, but it doesn't work for minimap & you actually can't see unit's tags if the unit is not visible, that sucks sometimes Good release though, if I am correct there has been no free maphack release in the past 3-4 year. To disable fog, is there a reason you choosed to return 1 instead of using a NOP? I really hoped you figured out semi maphack where units are shown, but you keep the fog. Matchinfo->veto_count = 50 // 50 seems like enough _int64 _fastcall COH2_CameraMan_h(Relic_CameraMan* camera, float input) // 40 53 48 83 EC 20 F3 0F 10 91 ? 48Īuto ret = COH2_CameraMan_o(camera, input) Ĭamera->zoom_limit = 100 // 100 seems far enough Return COH2_Entities_Filter_o(_this, edx, a2, a3, a4) Return coh2_hwinfo_o(a1, data, buff_size) Std::strncpy(data->hwid, spoofed_hwid.c_str(), hwid_len) Std::string spoofed_hwid = seed_string(hwid_len, std::atoi(data->steam_id)) // generate string based on steam id to keep it consistent across accounts ![]() Size_t hwid_len = std::strlen(data->hwid) In order to properly catch hwid event dll has to be injected right after game starts and before lobby/steam is initializated (you can see steam mini window popup, that's where things are initializated) just inject before that and spoofer should work properly Version: 1.3.1 // additional spoofer fix (now cpu, gpu, hwid, mac, os name is generated based on seed from steam_id which is consistent on every account) 1.3.1 (json crash fix) Version: 1.2 // imgui key is F2 now, game hwid spoofer has been added Version: 1.1 // imgui has been added on "Insert" key
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